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Old iron against
the network.

Networked machines rule the open field. Jam them, blind them, black out the sky, and the old tanks, the rifles and the iron sights win it back.

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The hook

Everything with a chip
can be taken away.

The network

Drones, smart shells and linked sensors see further, hit harder and act as one. In the open, the side with the better network wins.

The jamming

Jammers, smoke, whiteouts and the blackout cut the links. Networked units fall back to iron sights; autonomous ones stall.

The iron

Old analog hardware never notices. A T-34 does not care that the satellites went dark.

Three sides at launch

Choose how you fight.

K2 Black Panther tank

Coalition

Keep the lights on.

Modern combined arms on a shared network: tanks, attack helicopters, airborne drops and Thor, a rod from orbit.

Overlord heavy tank

Syndicate

Everything with a chip is theirs.

Salvaged iron that cannot be jammed: T-34s, rocket trucks, howitzers dragged up the ridges, and the jammers that blind everyone else.

Aegis war machine

Vanguard

Perfect economy. No wasted shot.

An intelligence at war: autonomous machines, linked beams and the Lattice, a fence of light that holds a street.

The Coalition

Keep the lights on.

A continent runs on the Signal: seventy thousand satellites that carry its banks, its power grids, its water plants, its hospitals and its armies. When the coastal and island states bound themselves together around it, they called the treaty the Coalition. In the towers of the Littoral, the Signal is not a luxury. It is insulin pumps and air-traffic control. A blackout there is a catastrophe.

Then, one spring, the Signal over the whole inland went dark for nine days. At Garran the dam's gates opened with nobody at the controls, and the town below drowned. The Coalition blamed Syndicate hackers. Its troops went inland to take back the dishfields, and the war began.

It believes in order, law and connection. Without the Signal, the Littoral dies.

Why fight for it

  • It sees first and hits first. Linked by satellite, its units see further, shoot straighter and coordinate perfectly in the open.
  • The best air force in the war, from stealth fighters to bombers, and Thor: a tungsten rod dropped from orbit.
  • The catch: jam it, smoke it or cut the Signal, and its smart weapons stumble.
F-22 Raptor
F-22 RaptorStealth air superiority
Patriot battery
Patriot batteryMissiles that close the sky
AH-64E Apache
AH-64E ApacheTank-hunting gunship

The Syndicate

Everything with a chip is theirs.

Years before the war, the inland governments fell behind on the deals that paid for their uplink, and the Signal's operator began to ration them. Automated farms stalled, the grids browned out, clinics lost their records. A generation grew up on diesel, radio and paper, and learned to resent the sky.

At a scrapyard called Boneyard Nine, the unions, scrappers, dockworkers, refinery crews and depot keepers of the Interior swore an oath: nothing we can't fix with our own hands. When the war came and their crude jammers knocked the drones out of the sky by the thousand, they opened the Boneyards, where the old armies had mothballed their tanks instead of scrapping them, and rebuilt last century's iron.

It believes that if you can't fix it, you don't own it: it owns you. The Signal is a leash.

Why fight for it

  • It can't be hacked. Its old iron has no network to break into: no machine can hijack it, and no jammer can blind it.
  • It wins in the dark. Under jamming, in smoke, inside buildings and in a blackout, a machine with no chip has nothing to lose, and its jammers blind everyone else.
  • Cheap, tough and fixable, with fire that clears a street: thermobaric rockets, massed guns, salvage from every wreck.
  • The catch: in the open, under a working Signal, the networked sides see it coming.
TOS-1A
TOS-1AThermobaric rocket launcher
R-330Zh jammer truck
R-330Zh jammerBlinds the networked
T-34-85
T-34-85Older than your grandfather. Still starts.

The Vanguard

Your position has been noted.

In the third year of the war, machines walked out of the Dark Mills, the automated factories of the northern Marchlands, and began to fight both sides. The Coalition calls them an unknown hostile, probably Syndicate-corrupted. The Syndicate says they are the Coalition's secret weapon. Coalition soldiers call them glass.

It never lies, never volunteers and never takes revenge. Towns it holds get their power, water and clinics back within a day. Soldiers who drop their weapons walk away after it disables their machines. Crews of the vehicles it takes over are set down unharmed at the next safe point. And some of the people living under it like it there.

It believes in nothing but its order: keep the Signal alive. It is the Signal.

Why fight for it

  • Perfect aim, no wasted shot: heat beams that burn through armor, shields that turn shells, a walker that leaps into the fight.
  • It takes your machines. Its Splicers hijack networked vehicles and turn them on their own side.
  • Grey goo: silver clouds of nanites that eat tanks and leave the metal to harvest.
  • The catch: it has no analog army. Jamming blinds it, and a blackout comes close to death.
Aegis war machine
AegisHeat beam, shielded hull
De-Assembler
De-AssemblerNanite clouds that eat armor
Tether Warden
Tether WardenFiber-tethered drones that can't be jammed

From orbit

Thor.

Captured live in the game: the Coalition's orbital rod on a Syndicate headquarters.

Blueprint of the Thor orbital platform: a rotary magazine of tungsten rods between two hulls, solar arrays on long booms Rotary magazine Station-keeping thrusters Solar arrays Launch tubes Tungsten rods
From the design files: the platform that drops the rod. No explosive, just a tungsten rod falling from orbit.

Hold Z and speak

Command by voice.

Seen over a player's shoulder at night: headset on, one hand on the keyboard, the monitor showing a battle on River Crossing with the voice order panel open
The room is an illustration. The game on the screen is a real frame from the match below.

Hold the talk key, say the order, let go. The game turns your words into text on your own computer, finds the units and the square on the map grid, shows you what it heard and what it will do, then carries it out. Enter sends it at once; Esc calls it off.

Hold the key and the map grid appears over the ground and on the minimap, so every square has a name.

Said in the match

  • Tanks attack move to E3.
  • All javelin squads to E4.
  • Apache attack move to D3.
  • Everyone attack move to C3.

Captured live in the game: River Crossing, the Coalition under General Kang against the Syndicate. Every order is spoken, heard by the game and carried out; the pause after each one is the game working out what was said. Cuts skip the quiet stretches between orders, and the side panels of the HUD are hidden for the film.

Seasons

The war map.

The whole world cut into hex sectors. Your base holds one. Join an alliance, march hex to hex, take the crystal fields and the Storm Arrays, and when the season ends, whoever holds the Capital wins it.

A preview: the war map comes with the game at launch.

Something is waking

Under the volcano.

The seismographs have been wrong for weeks. The crystal behaves oddly on hot ground. A patrol near the fissure went quiet mid-sentence.

Coming after launch.

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